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  • them to action in which case the Technocrats will use brute force bows spears fire MUSIC LB3 NR8 A massacre MUSIC ALEC EMPIRE NEW WORLD ORDER Music changes drastically there is nothing glorious or LOTR aaaaaah about this situation innocent

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_THE_ECUMENIC_CONGLOMERATE_OF_WORLDS_-_UPRISING (2016-05-02)
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  • very small in the upper right Everyone was happy it sad However some people obviously but secretively referring to Dragon and other members of the faction were still unaccounted for and the authorities would very much like to hear from these persons There was nothing to fear a prosperous future was waiting for them Lies When Dragon finally deciphers the parchment he is holding a thing from the past undestroyed evidence or a trap he notices the guard patrol standing nearby He should make haste and get on the train From the corner of his eye he spots the armoured soldiers being joined by two sinister figures in dark grey robes and scale armour the guards gesticulating in his direction Dragon might want to stay out of the men 92s reach After Dragon enters the train a sinister company thirty men boards as well rough looking clad in grey robes and leather and chain armour armed with bows axes knives hammers blades carrying a few heavy chests loaded with various technology scopes explosives nets hooks and more Members of the People s Peace Party or the secret police Last of all come the three goons Dragon saw earlier Their leader is an impressive man with a crude beard Ogre The train is searched The hiding place Dragon finds is already occupied by Rogue escaped from the dungeons on the run from an angry lord and his beautiful daughter Rogue and Dragon s objective is to stay out of reach of these men for two weeks This will be represented in three short situations each of which lasts about half an hour playtime SITUATION 1 find a good hiding place and search for food and water not just one meal but enough to survive in hiding for two weeks The cargo

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_TRAIN (2016-05-02)
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  • to the keep is raised to avoid incidents like Elf 92s escape a process that involves at least twelve men working the wheels Now how are they going to meet Elf Perhaps Elf has discovered a secret passage How does Dragon feel about all this His hiding place has been betrayed all because of Elf Once they meet they can exchange information and hopefully piece a few things together And

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_ESCAPE (2016-05-02)
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  • to a polished wood and metal box ready for packing and postal Hopefully the players will realise this is the object that Elf receives a few years from now Sending it to the tube would be the wisest choice at this point they work very slowly years which also means it spends years inside those tubes outside the reach of any prowling hands Hidden and yet on its way And who will make sure it reaches the post office Demon And what to do with all the parchment flying about torch it Hide it There are four riders waiting where should they ride Each in one opposite direction Once all of this has been taken care of there is nothing to do but venture out onto the inner square MUSIC LB3 NR13 An army is waiting here Guildsmen dressed in battle armour with shields and swords and torches A few words of honour and courage to them and then the gates swing open The sight beyond it is entrancing a great square flanked by otherworldly architecture and a vast sea of torches and a walls glittering spears phalanx flanked by large iron war engines resembling dragon heads There is nothing to do nowhere to run but to head down the stairs Members of another rogue guild join them morale raises The enemy advances first there is time to fire arrows The charge that follows will prove to be a disaster fiery bombs rain down from the airships above the dragon heads sprout forth cones of fire into the charge Then the soldiers come ten to one They have come only to die Before the actual battle give them some time to arrange their army or devise war tricks SITUATION 1 Survive the initial charge evading spears here and there and

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_THE_ECUMENIC_CONGLOMERATE_OF_WORLDS_-_DOWNFALL (2016-05-02)
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  • bows from above a small incendiary hurled two pursuers even jump on their cabin Eventually the pulley suspension rope is sawn through from above and they will need to make a dangerous jump to the cabin on the left which is on equal height by now and continue their fight and descent from there SITUATION 2 the gauntlet Fleeing through the mines caves with tubes carts grates machinery and workers One of their pursuers urges his companions on stays behind starts cranking levers Walls of fire sprouts from the ceiling After some evasive manoeuvres one of the players trips and is separated from the others by a wall of fire Behind him the fire and smoke diminishes two of his pursuers nearing one of them is Ogre 96 time to meet your maker boy Guards are approaching from the other side as well cautiously The players on this side of the grate hear a click the fireball mechanism in their cell is being activated A hole in the wall offers a way out a debris transportation ramp downward SITUATION 3 on the transportation band pursued by five guards There is not enough room to swing weapons only to drop or lose them wrestle barehanded or with small knives nearby stones strangle throw someone over the side trap a body part in the mechanism cast a grappling hook to somewhere else SITUATION 4 a stone stairway extends deep deep down into an enormous cavern At the end of the staircase halfway the cavern is a platform and from that platform a small bridge There is the lift down into the artefact cemetery If they do not find a way to stall their pursuers now they will have to fight them ALL AT ONCE while one of them deciphers the riddle to

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_THE_MINES (2016-05-02)
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  • have to make the leap Then a very narrow walkway and an entrance into the dam two defensive guards with spears Defensive fight no one desires to fall off Ogre leaps down from above perhaps swung by a grappling hook they can thrust him over the side but he does not fall down instead hangs from a rope and prepares to climb back up RULE OGRE IS IMPRESSIVE BUT HUMAN AND MAKES MISTAKES FALLS DOWN SITUATION 2 The inside of the dam is lit with torches there are narrow corridors Let the players run for a bit be chased for a bit MUSIC BOURNE IDENTITY BOURNE IDENTITY Then one of their pursuers laughs hard madly cries about a gift he has for the players An series of explosions heading their way Fool You killed us all His henchmen shout The bomb explodes water starts pouring in The cracked dam cracks even more starts to break down under the pressure of the water MUSIC DANIEL PEMBERTON BARREL OF A GUN Sirens The corridors fills with water Torches extinguish SITUATION 3 The players wade through the water rising In thirty minutes real time they will drown Naturally the more time they loose the higher the water rises They encounter five of their opponents the black clad ones Weapons are drawn but a fight can be avoided in fact it will prove to be essential MUSIC BLACK RAIN OUTBURST OF RAGE One of the enemies has a map but an exit that isn t totally flooded is barred by some machine that won 92t budge 96 someone with technical aptness is needed A door needs to be opened and requires eight or nine men to do so with all the water pressure Suddenly a break in the walls The man with the map

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_THE_DAM (2016-05-02)
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  • the remnants of a beacon tower set on top of it RULE beacon towers in Mecca enhance order they stabilise the feeling of a unity Someone stumbles over something hard leaving a nasty gash In the rain the others might not spot him and he will be left alone and possibly lose his way Most of the top is gone bare to the elements but among the rubble of the

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_BEACON_TOWER (2016-05-02)
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  • CONAN THE SPOILS OVERINDULGENCE Which is strange because what is it doing here in the middle of nowhere In fact the inn thrives on some sort of self sufficiency the farmers sell the innkeeper grain to make ale and use that gold to pay the innkeeper for ale RULE UNITY IS ORDER IS TRAPDOOR EVEN A SINGLE INN CAN SUSTAIN ORDER AS LONG AS IT BUSIES ITSELF WITH THAT AND NOTHING ELSE There are some wayfarers as well but they have settled in the inn for the last ten years The innkeeper and his serving women will bid the travellers welcome his name is John Ayler but don 92t mention this yet all innkeepers are named John Ayler and he has a strangely familiar face The guestbook has the names Demon and Alice in it The inn is a cosy place all wood and roaring fire ale meat song and smoke laughter and chattering Time seems to stand still here yet at a wall hangs a large TIME DEVICE customised to the needs of the inn alone The players can do whatever they like play dice games to earn some gold drink ale order a room mingle with the locals or order a separate dinner room pick a fight As the evening progresses the mood will get a little harsher brawls erupt One of the players gets drunk MUSIC TORMENT CURST The player seems to be having a slurred conversation with a man that knows his her name The player is happily relating all that has happened to him thus far relating way too much actually The player will meet this man many times always in an inn always when drunk The man now chuckles and whispers something but the player is already forgotten exactly what but he she is

    Original URL path: http://organisms.be/mecca/index.php/Torth_-_THE_INN (2016-05-02)
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