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  • Tom De Smedt | On consciousness and behavior
    Chimps undoubtebly have a consciousness as well Their brain is very similar to that of a human But what about a wasp or an ant They do have a nervous system There really isn t any sharp line that allows us to make a difference between species with or without consciousness We must realise that consciousness is not a case of true or false There are different layers of complexity Behaviour is a complex phenomena To study such a complex phenomena you can best look at it in an analytical way We break it down to perception memory imagination thinking motivations emotions and learning Gremlin me One of the most intriguing human behaviours is the capability of self reflection We know we are a conscious species or a conscious individual We can think about being able to think think about what consciousness means exactly think about what is going on in our brain when we are thinking Our consciousness enables us to do meta thinking thinking about thinking or talking about language or writing about literature But if we perform this trick a little too long we get entangled in a pretty mess of meta thoughts bounding back on themselves it s like feeling your brain melt I am a conscious individual I think therefore I am but where am I exactly Behind a set of levers and buttons inside my brain A ghost inside the machine It sure feels like that looking out from behind those two round windows other people call my eyes But then what is enabling this tiny Gremlin me inside my head from making conscious actions Does the Gremlin me have a brain A brain with a set of levers and behind it an even smaller Gremlin me Infinite regression The short answer is that the brain is decentralised There is no Gremlin me Part of the mind is your consciousness a spyglass searching uncharted territory The other parts of the mind are engaged in their own activities unconsciously breathing seeing processing What is conscious or unconscious is constantly shifting as the network of neurons in the brain interact through different connections You are about to lose An entertaining example of conscious meta cognition thinking about thinking that is as beautiful as it is irritating is The Game a social phenomenon growing in popularity The point of The Game is to forget it ever existed Once you know about The Game you are playing it and if you remember that you are playing you lose Thus I just lost The Game And so have you Another rule in The Game is that once you lose you have to tell everyone nearby about it The really fun part is the emergent or viral social aspect of The Game people that haven t heard of The Game will likely ask you to elaborate on your strange remark Then they learn of The Game lose and have to tell everyone about it The result is cascading as everyone

    Original URL path: http://organisms.be/on-consciousness-and-behavior.html (2016-05-02)
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  • Tom De Smedt | On artificial creativity
    course like the agent to design stuff that humans like we don t see the magical harmony of equations or the tally of tail recursions We like colors that fit well together interesting contrasts and symmetry things we can see and ponder on But let s say we are broad minded and accept the fact that artificially creative programs will design things all by themself that look strange to us things that take getting used to Then the computer is free to do what it likes And we are arguing in the context art not rocket design Now there is an even bigger problem When is an agent satisfied One the common pitfalls in art and graphic design is the decision making process When is a project finished Do you add a small black line to the layout or not If blue and red are both good options are we going to use blue or red Detailed choices like these can on occasion drive an artist nuts he or she might start out in blue revert to red back to blue start working with lines reverts to circles to end in green to find out the audience doesn t really has an appetite for green For a computer choices and decisions are a complex problem as well It can either act entirely random or entirely determined simplified representation But total randomness is not creativity The really neat agent the one that is determined and knows what it is doing needs expertise it needs a base from which to draw conclusions This is the same with any human artist after some practice he or she will tackle choices more easily based on past experiences on what works and what not Randomness vs determinism So our agent needs to be able to draw determined conclusions from a base of expertise and knowledge The agent needs data it can interrelate combine juxtapose in an infinitely creative number of ways to reach a determined conclusion It needs other agents that act in a similar way with which it can talk share information This is where the actual creativity takes place in the conceptual phase of creating in the linking of concepts to other concepts the mingling of fact and imagination the translation of words to new words the association of images to ideas The visual output is merely a last step that fits the conceptual model as best as can Form follows function as they say in graphic design An agent asked about cheese that creates a design with pictures of cheese taken from the internet is much less interesting than an agent that knows cheese relates mice sheep Switzerland the moon and uses this information to produce visual output for example mice invading Switzerland to steal their sheep Such an agent may not necessarily make something more beautiful but definitely something more creative If we can get an algorithm to think like a human to make equally outlandish associations to devise equally heartquenching

    Original URL path: http://organisms.be/on-artificial-creativity.html (2016-05-02)
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  • Tom De Smedt | On design psychology and society
    in the overall estimate a group offers which induces bias Another reason is normalisation in general that you respect the norms and values of the group and that you even adjust your opinion to that of the group even if you are sure that you are right Another aspect of groups of masses more specifically is that they move in their own manner Masses tend to form patterns and it looks like they have a mind of their own some sort of collective intelligence or stupidity Craig Reynolds made a beautiful computer algorithm of birds flocks in the eighties I wonder what he was wearing It almost seems that a mass of people has an identity of its own and therefore gives an identity to anyone belonging to it With the rise of capitalism the things we consume provide us with identity We mirror ourselves to illusionary images on billboards and advertisements We all belong to or strive for acceptance from certain groups Whether you like it or not And this is where design meets society The iPhone looks cool I have an iPhone Hence I am cool A logical fallacy of the purest quality A designer has the power to design society Take for instance the infamous butterfly ballot for the American elections of 2000 for the state of Florida The second punch hole was for Al Gore but it had Pat Buchanan s name alongside it Which is probably what lost Gore the presidency Or take propaganda during times of war design obviously has had a clear impact on society Despite all people still believe themselves to be impervious to group pressure impervious to funny TV commercials impervious to mass consumerism and believe firmly in their own free will In the Milgram experiments it was painfully exposed that

    Original URL path: http://organisms.be/on-design-psychology-and-society.html (2016-05-02)
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  • Tom De Smedt | City in a bottle
    goals For example if an opponent is edible attack it If an opponent is stronger flee When cornered fight back Follow a food trail marked by a relative Expand and defend a productive environment Species with a good strategy will then survive and evolve over time will adapt will look different The gaming enviroment changes procedurally there is no pre programmed story or pathway Prototype screenshots of the creature engine

    Original URL path: http://organisms.be/city-in-a-bottle.html (2016-05-02)
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  • Tom De Smedt | Nebula
    of Antwerp Press 2013 Screenshot of NodeBox for Mac OS X with a rendered variant of Nebula Generative art is a rule based form of art inspired by nature and emergence and using programming techniques from the field of Artificial Intelligence In the Nebula algorithm one of the rules is that curves will bundle into groups that with some degree of freedom follow the same curvature and coloring Multiple bundles together then produce an organic pattern that resembles waves Variations of Nebula each time the algorithm is executed it produces a different variation The work was exhibited at the Creativity World Biennale 2010 Untitled Gallery Oklahoma City USA as part of a Flemish delegation Nick Ervinck Els Vermang Manual Abendroth Tom De Smedt Ludivine Lechat competititvely chosen from a call for proposals issued by the Flanders District of Creativity Nebula Superfolia and Creature Creativity World Biennale 2010 Untitled Gallery Oklahome USA 2010 The other works shown in the pictures of the exhibition are called Superfolia see below and Creature Both are also works of generative art produced in NodeBox Superfolia Ludivine Lechat Tom De Smedt 2006 Credits AUTHOR ROLE AFFILIATION Tom De Smedt artist EMRG Ludivine Lechat artist Jo Cols

    Original URL path: http://organisms.be/nebula.html (2016-05-02)
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  • Tom De Smedt | Nanophysical
    imaginary goal of the wave is to support one big cell the receptor or brain of the biochip From the left it is fed with energy to keep it alive From the right it is fed with the genetic instructions that generate it Panels SOLAR PLANT A solar cell is a device used to convert the energy of sunlight into electricity The blue elements in this panel are inspired by solar cells mingled with the idea of parasitic symbiosis the green elements to achieve an aesthetically pleasing result The combination also adds a plantlike quality to the composition which is a play on its title NEURON In nerve cells the soma is the bulbous end of a neuron that receives chemical stimulation from the neuron s branched projections called dendrites This panel shows an artistic interpretation of a neuron passing on information KINETIC STRING A stream carries particles or if we may units of information off to form a cell It is inspired by principles of fluidity and kinetic energy The increase in pressure in the stream is visualized by a change in color EXOCYTOSIS Elements from the stream are captured and organized into a cell Exocytosis is a cellular process by which cells excrete waste products or chemical transmitters This is depicted here with a force based algorithm that repulses or explodes the elements As the elements burst outwards their capsule dissipates leaving the content inside to form tissue SELF ASSEMBLY The tissue is modeled by using a force based algorithm in which the connections between the elements are springs that pull at neighboring elements Hooke s Law This tissue basically functions as food for our master cell further on NUCLEID The cocoon like elements growing from the top draw inspiration from receptor cells and the brain The structure

    Original URL path: http://organisms.be/nanophysical.html (2016-05-02)
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  • Login Harbat the town centre Login Username Password 2007 Organisms Based on UltraWiki

    Original URL path: http://organisms.be/mecca/index.php/Harbat_-_the_town_centre?login (2016-05-02)
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  • were built or by who they are as old as the city itself The inhabitants are mostly rats and other small rodents that like the unbearable smell in this place The sewers tunnels eventually lead into the cemetery and the

    Original URL path: http://organisms.be/mecca/index.php/Harbat_-_the_sewers (2016-05-02)
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